The soundtrack for World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by Eímear Noone. It was released on November 23, 2004, together with the collector's edition of the game. It is sold separately on one CD in the MP3 format. On January 12, 2011, Alfred Publishing produced an officially licensed sheet music series for vocalists, pianists, strings, and other instruments, World of Warcraft Sheet Music Anthology in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included. In 2018, a remix of the song from the game, "Hymn of the Firstborn Son", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.[78]
World of Warcraft won several awards from critics upon release, including Editor's Choice awards.[10][20] In addition, it won several annual awards from the media, being described as the best game in the role-playing and MMORPG genres.[87] The graphics and audio were also praised in the annual awards, with the cartoonish style[88] and overall sound makeup being noted.[89] The game was also awarded Best Mac OS X Entertainment Product at the 2005 Apple Design Awards.[90] Computer Games Magazine named World of Warcraft the best computer game of 2004, and the magazine's Steve Bauman described his "feeling that Blizzard has analyzed every element of every existing game, pulled out the best ones, and then lovingly lavished an absurd amount of attention to their implementation." It also won the magazine's "Best Art Direction", "Best Original Music" and "Best Interface" awards.[91]
When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3.[63] Before Mists of Pandaria, World of Warcraft will officially drop support for Windows 2000.[64]
30 oct Os imaganias que a Blizzard... se le va la olla y con el exito de vanilla empiezan a sacar contenido nuevo siguiendo la filosofia del Clasic??? Imaginad que blizzard ve que la gente reniega del wow retail y se lo pasa mejor en Vanilla. Como exprimir a toda esa comunidad con fecha de caducidad, ya que el contenido es el que es. Cambiar retail para hacerlo mas Clasic, o meter contenido nuevo a Clasic qeu siempre quisieron meter y no pudieron. O hacer otra linea temporal. O alargar los sucesos antes de la burning.Lórdwarwick14 30 oct
28 oct Tiers, ansiados cambios. Buenas, como warr main que me declaro de toda la vida de dios, recuerdo que cualquier tier era para especificas ramas me explico, el warr fury si quería el t1/2/3 lo que te daba era más para tank que para otra cosa, y tenías que equiparte a piezas sueltas, me gustaría que adaptaran el Tier a las ramas que disponga cada clase, ustedes que opináis?Venath2 28 oct
In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for in-game gold that initially could only be used to add 30 days of playtime.[36] At the launch of the feature in NA, a token sold for 30k gold and 24 hours later sold for 20k gold, therefore the gold amount changes depending on what players are willing to spend and the supply. Subsequently, the amount that an NA token sells for remained selling at above 30,000 gold and the other Battle.net regions are well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. In February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard's games as well as in Destiny 2.[39]
While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group.[19][22] World of Warcraft uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.[15] When a character dies, it becomes a ghost—or wisp for Night Elf characters—at a nearby graveyard.[20] Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called "resurrection sickness" for up to ten minutes, depending on the character's level. This "resurrection sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.[23][24]
World of Warcraft has inspired two board games: World of Warcraft: The Board Game (including Shadow of War and The Burning Crusade expansions)[157] and World of Warcraft: The Adventure Game,[158][159] produced by Fantasy Flight Games. There is also a trading card game,[160] and a collectible miniatures game[161] on the market, both formerly produced by Upper Deck Entertainment, now produced by Cryptozoic Entertainment. Cryptozoic released an "Archives" set which contains foil reproductions of older cards produced by Upper Deck. In August 2012, Megabloks launched a licensed line of World of Warcraft 'building block' toys based on the game scenes, scenarios and characters.[162] In March 2014, Hearthstone: Heroes of Warcraft was released, which is a free-to-play digital card game based on the Warcraft universe, using classes similar to World of Warcraft.[163]
Para aprender una profesión, hay que acudir a un instructor de la misma en las ciudades y algunos poblados. Todas las profesiones tienen distintos niveles, y cada nivel permite mejorar la habilidad hasta un número máximo de puntos, que se suben practicando en la profesión, ya sea recogiendo o fabricando algo. La cantidad de puntos permitirá recoger materiales más difíciles, así como aprender a fabricar objetos más poderosos. Todas las profesiones pueden aprenderse desde nivel 5, salvo la profesión secundaria arqueología, que requiere que el jugador sea nivel 20.24​
The appearance of the game world was praised by critics. Most popular was the fact that a player could run from one end of the continent to the other without having to pause at a "loading screen" while part of the game is retrieved from storage.[86] The environment was described as "breathtaking". Players found it difficult to become lost, and each area in the game world had a distinct look that blended from one to the next.[21] Critics described the environment as "a careful blend of cartoon, fantasy art, and realism".[81] The game was found to run smoothly on a range of computer systems,[10] although some described it as basic,[21] and mentioned that the bloom light rendering effect can blur things.[20] One reviewer described the ability to fly over long stretches of scenery as "very atmospheric".[83] The user interface was liked, being described as "simple", with tooltips helping to get the player started.[10]

¡Disfruta del mundo de Minecraft en este emocionante juego multijugador en el que te enfrentarás a oleadas de enemigos dispuestos a destruirte sin piedad! Adéntrate en el campo de batalla lleno de peligros mientras te enfrentas a otros jugadores de cualquier rincón del mundo para luchar por la supervivencia en un mundo hostil. ¡Recolecta todo tipo de materiales, armas y objetos que te permitan sobrevivir y pásalo en grande con este clásico lleno de acción!
World of Warcraft ganó varios premios tras su lanzamiento, incluyendo Selecciones de Editores (Editor's Choice awards).15​42​ Además, ganó varios premios anuales de medios, siendo descrito como el mejor videojuego de rol y MMORPG.44​ Los gráficos y el sonido también recibieron mención en los premios anuales, sobre todo el estilo de dibujos animados45​ y el sonido en general.46​ El juego recibió el premio al mejor producto de entretenimiento para Mac OS X en los premios Apple Design en 2005.47​ finalmente, World of Warcraft fue reconocido en los premios Spike TV de 2005 como el mejor juego de PC, mejor juego multijugador, mejor RPG y juego más adictivo.48​ En 2008, World of Warcraft fue honrado (junto con Neverwinter Nights y EverQuest) en la quincuagésimo novena edición de los premios Emmy de la tecnología e ingeniería por su avance en juegos MMORPG.49​ Game Informer situó a World of Warcraft como el undécimo en su lista de los mejores dos cientos juegos de todos los tiempos.50​ La expansión Wrath of the Lich King recibió el premio al Mejor Videojuego en la categoría de empresas otorgado por el certamen imagina en su edición del año 2009.51​
^ Glenday, Craig (2009). Craig Glenday (ed.). Guinness World Records 2009. GUINNESS WORLD RECORDS (paperback ed.). Random House, Inc. p. 241. ISBN 9780553592566. Retrieved September 18, 2009. Most popular MMORPG game(sic) In terms of the number of online subscribers, World of Warcraft is the most popular Massively Multiplayer Online Role-Playing Game (MMORPG), with 10 million subscribers as of January 2008.
Characters were felt to be implemented well, with each class appearing "viable and interesting", having unique and different mechanisms,[83] and each of the races having a distinct look and feel.[10] Character development was also liked, with the talent mechanism offering choice to players,[81] and profession options being praised.[10] Character customization options were felt to be low,[20] but the detail of character models was praised.[86]
Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.[61] PowerPC architecture Macs are no longer supported since version 4.0.1.[62]

03 nov DUDA CLASSIC TAUREN ¿En el Classic los Tauren podían tener totems en la espalda? Empece a jugar un poco más tarde y mi plan es hacerme un Tauren Warrior, pero me mola mucho eso de que los tauren lleven 2 totems gigantes en la espalda y lo veo desde los arts viejos de WoW. Quería saber si se podían conseguir, como o si son de alguna clase en específico. Abstenganse comentarios de "no sabes donde te estas metiendo". No, por eso quiero descubrirlo. Gracias por la atención.Grievøus1 03 nov
World of Warcraft was recognized at the 2005 Spike TV Video Game Awards where it won Best PC Game, Best Multiplayer Game, Best RPG, and Most Addictive Game.[92] In 2008, World of Warcraft was honoured—along with Neverwinter Nights and EverQuest—at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games.[93] In 2009, Game Informer ranked World of Warcraft 11th on their list of "The Top 200 Games of All Time".[94] In 2015, the game placed 3rd on USgamer's The 15 Best Games Since 2000 list.[95]
When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3.[63] Before Mists of Pandaria, World of Warcraft will officially drop support for Windows 2000.[64]

In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for in-game gold that initially could only be used to add 30 days of playtime.[36] At the launch of the feature in NA, a token sold for 30k gold and 24 hours later sold for 20k gold, therefore the gold amount changes depending on what players are willing to spend and the supply. Subsequently, the amount that an NA token sells for remained selling at above 30,000 gold and the other Battle.net regions are well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. In February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard's games as well as in Destiny 2.[39]

World of Warcraft was the best-selling PC game of 2005 and 2006.[96] In the United States, it sold 1.4 million copies ($68.1 million) by August 2006. It was the country's third best-selling computer game between January 2000 and August 2006.[97] On January 22, 2008, World of Warcraft had more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia.[98] At its peak in October 2010 the game had 12 million subscribers.[99] As of November 2014 the game has over 10 million active subscribers.[100] On January 28, 2014 Blizzard announced that 100 million accounts have been created for the game.[101] On May 7, 2015, it was announced that there were 7.1 million active subscriptions.[102][103][104][105] At the end of June 2015, subscriptions dropped down to 5.6 million, lowest since 2005.[106] By the end of September, subscribers were at 5.5 million.[107]
↑ El nombre de estas dos facciones tiene su origen en Warcraft II: Mareas de oscuridad. La Alianza es la facción de los humanos, fue creada en el preludio después del éxodo de Anduin Lothar y los demás supervivientes humanos del reino de Ventormenta, cuando las hordas orcas eran imparables y estaban fortalecidas por otras criaturas como troles, ogros, goblins y dragones.
World of Warcraft received very positive reviews upon release,[80] following a period of high anticipation before launch.[86] Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre,[10][81] the new approaches to reducing pauses between game encounters were well liked.[21] A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in World of Warcraft, a player is able to recover and start playing quickly.[10] Combat was another area where "downtime", or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly.[21] Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time—[21] while still having "deep" gameplay that would attract players of all levels of interest.[20] The concept of a "rested bonus", or increasing the rate at which a player's character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.[10]
Se le conoce por sus siglas DK (Death Knight). Fue incorporado en la expansión Wrath of the Lich King, y ha sido definido por Blizzard como la primera clase heroica (empieza en nivel 55). Para poder crear un Caballero de la Muerte se necesita tener en la cuenta otro personaje de nivel 55 o más, recientemente eliminaron la prohibición de uno por servidor. El DK es una mezcla de tácticas cuerpo a cuerpo como el uso de ataques mágicos a distancia y el uso de enfermedades de daño periódico. Emplea el sistema de runas para poder usar sus facultades. Dichas runas (sangre, escarcha, y profano, dos de cada tipo) tienen un tiempo de recarga después de haber sido utilizadas, lo que limita la frecuencia de uso de habilidades. Varias facultades exigen el uso de hasta un total de tres runas diferentes y, además de las runas, poseen un tipo de energía “auxiliar”, el poder rúnico. Ésta energía alterna es generada a medida que el dk va gastando runas y le permite usar habilidades específicas, compensando el tiempo de re-utilización de alguna de sus runas. Posee escasas habilidades para beneficiar un grupo, pero tiene facultades que le permiten restaurar grandes porciones de salud que van desde la más mínima hasta la posible cura de 75 % de la salud total del caballero de la muerte. Tienen la capacidad de engendrar un necrófago desde un cadáver, o de un aliado. El Caballero de la Muerte tiene como ramas de talentos Sangre(énfasis en daño directo, regeneración de vida y uso de armas de dos manos), Escarcha (uso de la doble empuñadura además de ataques rápidos de daño de escarcha), y profano (mejora de las enfermedades y en el uso de esbirros no muertos); y es capaz de desempeñar dos roles: tanque, y DPS cuerpo a cuerpo, en un principio el DK podía usar cualquier rama de talentos para desempeñar el papel de tanque dependiendo de como se construyera la rama y en los gustos del jugador . Los DKs comienzan con un atuendo único predefinido. Mientras van completando las misiones de clase obtienen parte de su armadura final.
×