World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game's playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world.[27] Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween,[28] Christmas, Children's Week,[25] Easter, and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.[27]

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13 nov Discord comunidad de WoW Classic Buenos días! Como comentaba Dekarius en este post https://eu.battle.net/forums/es/wow/topic/17624582313?page=1, estaría bien crear un servidor de Discord para que nos juntemos los fans de Vanilla/Classic. Ahí lo tenéis: https://discord.gg/dGmmHaA La idea de este servidor es que tengamos un lugar de encuentro para los que frecuentamos este foro y estamos deseando hincarle el diente a WoW Classic, volver a los tiempos de Vanilla. En este podríamos compartir nuestras experiencias, guías, exponer nuestras dudas, e incluso formar hermandades. Si os parece bien, según evolucione la participación en el canal "general", podríamos ir añadiendo más canales si así lo vemos conveniente. Por otra parte, comentaros que también se creó una comunidad dentro del WoW, en la alianza, por si queréis comentar algo in-game: https://www.worldofwarcraft.com/invite/5xPl03SReO?region=EU&faction=Alliance Un saludo!Yevy13 13 nov

^ "The Activision/Blizzard Merger: Five Key Points". Industry News. gamasutra.com. December 3, 2007. Archived from the original on December 21, 2008. Retrieved February 24, 2009. One of the intriguing things about the old Vivendi structure was that, even when Martin Tremblay joined to run Vivendi's publishing, it was specified: "World Of Warcraft creator Blizzard Entertainment has been designated a stand-alone division reporting to VU Games' CEO, and is not part of Tremblay's product development mandate.


In the Lich King's haste to spread the plague of undeath over Azeroth, he gifted one of his greatest servants, the lich Kel'Thuzad, with the flying citadel of Naxxramas, as a base of operations for the Scourge. Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress, enabling an incursion from the heroes that led to Kel'Thuzad's defeat. However, a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel'Thuzad's cursed remains and fled to Northrend, where the fallen lich could be reanimated.
Some of the challenges in World of Warcraft require players to group together to complete them. These usually take place in dungeons—also known as "instances"—that a group of characters can enter together. The term "instance" comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.[32] This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a "raid" of up to forty players to face some of the most difficult challenges.[33] As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.[28][34]
Este es un particular juego on line, multijugador, en el que todas las armas, conjuros, pociones, elementos de armadura y demás ítems que puedes llevar en la mochila de tu personaje de World of Warcraft, han sido dispuestos de tal manera que conforman el logo de este popular divertimento. A traves de el pudes disfrutar de tu aventura personal y asi armar yu propia leyenda interactuando con los demas jugadores. Estaras obligado a combatir con multiples enemigos a lo largo de las diferentes batallas que te propone esta version, que agrega nuevas posibilidades. Debes tener en cuenta que contiuamente encontraras algo nuevo para asombrarte, ya que como todo juego online, tiene un equipo de desarrollo dedicado expresamente a crear un flujo constante de nuevas aventuras, continentes nuevos para explorar y enemigos que vencer.
13 nov Discord comunidad de WoW Classic Buenos días! Como comentaba Dekarius en este post https://eu.battle.net/forums/es/wow/topic/17624582313?page=1, estaría bien crear un servidor de Discord para que nos juntemos los fans de Vanilla/Classic. Ahí lo tenéis: https://discord.gg/dGmmHaA La idea de este servidor es que tengamos un lugar de encuentro para los que frecuentamos este foro y estamos deseando hincarle el diente a WoW Classic, volver a los tiempos de Vanilla. En este podríamos compartir nuestras experiencias, guías, exponer nuestras dudas, e incluso formar hermandades. Si os parece bien, según evolucione la participación en el canal "general", podríamos ir añadiendo más canales si así lo vemos conveniente. Por otra parte, comentaros que también se creó una comunidad dentro del WoW, en la alianza, por si queréis comentar algo in-game: https://www.worldofwarcraft.com/invite/5xPl03SReO?region=EU&faction=Alliance Un saludo!Yevy13 13 nov
Much of World of Warcraft play involves the completion of quests. These quests are usually available from NPCs.[19] Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.[20] It is through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions.[21] Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures.
Less than two months after beginning operation of World of Warcraft in China on September 19, 2009, NetEase was ordered to immediately stop charging players and to cease accepting registrations.[108][109] A press estimate indicated that if World of Warcraft were shut down in China, the loss of subscribers would have caused Activision Blizzard's earnings to fall from 65 cents per share to 60 cents per share.[108] In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.[110] The game has grossed $9.23 billion in revenue, making it one of the highest-grossing video games of all time, along with Space Invaders, Pac-Man and Street Fighter II.[111]
The Warden's existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries.[125] The lawsuit was filed in federal court in Arizona, and also listed Michael Donnelly as a defendant. Donnelly was included in the suit as the creator of MMO Glider, software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its copyright and software license agreement, stating that "Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy." Donnelly claims to have sold 100,000 copies of the $25 software.[126]

Tanques: tienen la misión de atraer los enemigos recibir el daño de estos, ya que tienen la capacidad de aguantar mucho daño y sobrevivir más que otras clases. Son personajes con muchos atributos defensivos (bloquear, esquivar, parar), muchos puntos de vida y armadura para reducir al máximo el daño que reciben. El juego usa un sistema para medir el foco de ataque de los enemigos llamado amenaza. Los tanques son los que más puntos de amenaza suelen obtener durante el combate y, por ende, reciben todo el daño, sin embargo, poseen una capacidad ofensiva muy reducida (es ahí donde se necesita el daño de los DPS). El tanque por excelencia suele ser el guerrero protección, pero con las expansiones, han ido mejorando las demás clases, como al druida guardián, al paladín protección, añadiendo a los caballeros de la muerte para diversificar este rol, los monjes maestros cerveceros y los cazadores de demonios venganza añadidos en la expansión Legion
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