World of Warcraft was the best-selling PC game of 2005 and 2006.[96] In the United States, it sold 1.4 million copies ($68.1 million) by August 2006. It was the country's third best-selling computer game between January 2000 and August 2006.[97] On January 22, 2008, World of Warcraft had more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia.[98] At its peak in October 2010 the game had 12 million subscribers.[99] As of November 2014 the game has over 10 million active subscribers.[100] On January 28, 2014 Blizzard announced that 100 million accounts have been created for the game.[101] On May 7, 2015, it was announced that there were 7.1 million active subscriptions.[102][103][104][105] At the end of June 2015, subscriptions dropped down to 5.6 million, lowest since 2005.[106] By the end of September, subscribers were at 5.5 million.[107]

El sistema de personajes fue bien recibido, con críticos señalando a cada clase como viable e interesante, con características únicas,17​ así como que cada raza tenía un toque de distinción y de aspecto.15​ El desarrollo de los personajes también fue destacado, así como el sistema de talentos, su gran diversidad de opciones32​ y el sistema de profesiones.15​ La personalización física de los personajes fue considerada una de las cosas menos interesantes del juego,42​ aunque el nivel de detalle de los modelos fue elogiado.35​
La apariencia del juego fue ensalzada. La característica más popular fue el que un jugador pudiera ir de un lado a otro del continente sin que se le presentara una pantalla de carga.35​ Se dijo del ambiente que "dejaba sin aliento", haciendo que los jugadores no se perdieran y que cada área del juego tuviera un aspecto único y extremadamente grande.41​ Los críticos describieron el ambiente como "una cuidadosa mezcla de dibujos animados, fantasía y realidad ".32​ El juego funcionaba bien en casi cualquier tipo de sistema,15​ aunque algunos los describieron como demasiado básico41​ y mencionaron que algunos efectos emborraban un poco la imagen.42​ La capacidad de volar sobre los escenarios fue descrita como "muy atmosférica".17​ La interfaz fue descrita como simple y con ayudas para el novato.15​
In May 2007, Blizzard filed a complaint against in Game Dollar LLC (trading as peons4hire) in U.S. federal court. In February 2008, the parties filed a consent decree in which in Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft.[140] In June 2007, World of Warcraft player Antonio Hernandez filed a class action lawsuit against IGE for interfering with the intended use of the game.[141]

Less than two months after beginning operation of World of Warcraft in China on September 19, 2009, NetEase was ordered to immediately stop charging players and to cease accepting registrations.[108][109] A press estimate indicated that if World of Warcraft were shut down in China, the loss of subscribers would have caused Activision Blizzard's earnings to fall from 65 cents per share to 60 cents per share.[108] In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.[110] The game has grossed $9.23 billion in revenue, making it one of the highest-grossing video games of all time, along with Space Invaders, Pac-Man and Street Fighter II.[111]
On October 7, 2010 World of Warcraft reached a subscriber base of over 12 million players.[135] Since May 2011, the number of players playing had decreased by 10% from 11.4 million to 10.3 million. Blizzard's CEO Mike Morhaime said that the reason was probably due to a drop-off in the Eastern markets.[136] In 2012, senior producer John Lagrave told Eurogamer that the drop in subscriptions may have also been attributed to the recent release of BioWare's Star Wars: The Old Republic.[137]

Intent on settling in Durotar, Thrall's Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia's manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance.[42] The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.
The company offers parental controls[40] that allow various limits to be set on playing time. It is possible to set a daily limit, a weekly limit, or to specify an allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive statistics on the time spent playing. Apart from controlling children, adults sometimes use parental controls on themselves.[41] The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently.
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.[15] Characters can choose two primary professions that can focus on producing items, such as tailoring, blacksmithing or jewelcrafting or on gathering from resource nodes, such as skinning or mining. Characters can learn all four secondary skills: archeology, cooking, fishing and first aid.[16][17] Characters may form and join guilds, allowing characters within the guild access to the guild's chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, guild repairs, and dues.[18]
World of Warcraft won several awards from critics upon release, including Editor's Choice awards.[10][20] In addition, it won several annual awards from the media, being described as the best game in the role-playing and MMORPG genres.[87] The graphics and audio were also praised in the annual awards, with the cartoonish style[88] and overall sound makeup being noted.[89] The game was also awarded Best Mac OS X Entertainment Product at the 2005 Apple Design Awards.[90] Computer Games Magazine named World of Warcraft the best computer game of 2004, and the magazine's Steve Bauman described his "feeling that Blizzard has analyzed every element of every existing game, pulled out the best ones, and then lovingly lavished an absurd amount of attention to their implementation." It also won the magazine's "Best Art Direction", "Best Original Music" and "Best Interface" awards.[91]
La Segunda Guerra Mundial: batallas de tanques, ataques aéreos, combates navales. En Call of War tú puedes reescribir la historia. Toma el control de una nación poderosa durante la época de la segunda guerra mundial. Conquista provincias, forja alianzas y desarrolla tu economía. Investiga armas secretas de la segunda guerra mundial y conviértete en una superpotencia. ¿Inteligente alianzas o temeraria expansión, investigación de armas secretas o ataques de asalto? Todo depende de lo que tú elijas. Este e...

Como en otros, los jugadores controlan un avatar dentro de un mundo en una vista de tercera persona (con la opción de jugar en primera persona) explorando el entorno, combatiendo contra varios monstruos y jugadores, completando misiones e interactuando con personajes no jugables (PNJ) u otros jugadores. El completar misiones ayudará a los jugadores a poder subir de nivel y de esta forma, podrán conseguir equipamiento que les ayudará más adelante a combatir a las distintas criaturas que vayan apareciendo en su camino.
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