Less than two months after beginning operation of World of Warcraft in China on September 19, 2009, NetEase was ordered to immediately stop charging players and to cease accepting registrations. A press estimate indicated that if World of Warcraft were shut down in China, the loss of subscribers would have caused Activision Blizzard's earnings to fall from 65 cents per share to 60 cents per share. In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market. The game has grossed $9.23 billion in revenue, making it one of the highest-grossing video games of all time, along with Space Invaders, Pac-Man and Street Fighter II.
A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasure or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold. Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader. Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay. Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.
Questing was described as an integral part of the game, often being used to continue a storyline or lead the player through the game. The high number of quests in each location was popular, as well as the rewards for completing them. It was felt that the range of quests removed the need for a player to "grind", or carry out repetitive tasks, to advance their character. Quests also require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet. Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low "drop rate", or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest. A large number of new players in a particular area meant that there were often no creatures to kill, or that players would have to wait and take turns to kill a particular creature to complete a quest. Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play. Others complained that some dungeon or instanced group quests were not friendly to new players, and could take several hours to complete. Upon release, a small number of quests had software bugs that made them impossible to complete.
Blizzard routinely applies older expansions to all accounts as new expansions are released. On June 28, 2011, The Burning Crusade expansion was automatically applied to all previous Warcraft accounts at no cost. On September 19, 2012, the same thing was done with the Wrath of the Lich King expansion, and on October 15, 2013 the Cataclysm expansion was also applied. On October 15, 2014, Mists of Pandaria was applied to all accounts following the release of Warlords. On May 17, 2016, Warlords of Draenor was applied to all accounts to coincide with the release of the Warcraft movie that gives a 30-day trial of the game. All The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria and Warlords of Draenor content is now effectively part of the original game, with all new World of Warcraft accounts automatically including these expansions upon creation. As of the pre-patch release of Battle for Azeroth in July 2018, all expansions up to Legion are included in the base game.
30 oct WoW: Classic - Graficos Actualizados Parece q vamos a tener algo mas de calidad grafica en la Demo. no sera un solo Copy-Paste, adaptados a las maquinas actuales, si ademas añaden los modelos 3D actuales de personajes... yo me plantearia hacerme un Chaman Horda https://youtu.be/iD2U9PplwaA Fuente Alter-Time https://altertime.es/wow-classic-comparacion-de-graficosLogôsh92 30 oct
World of Warcraft ha inspirado dos juegos de tablero: World of Warcraft: El Juego de Tablero (incluyendo las expansiones Shadow of War y The Burning Crusade)59 y World of Warcraft: El Juego de Aventuras,6061 producidos por Fantasy Flight Games y editados en español por Devir. También existe un juego de cartas coleccionables, World of Warcraft Trading Card Game,62 y un juego de miniaturas coleccionable63 ambos producidos por Upper Deck Entertainment, a partir de marzo de 2010, cambió a Cryptozoic Entertainment.
In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months. As software packages are not required, expansion pack contents are available to all players on launch day.
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game's playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world. Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween, Christmas, Children's Week, Easter, and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.
Los monjes son maestros del combate a mano y solo empuñan las armas para sus letales golpes de gracia (viajero del viento). Los monjes sanadores aportan armonía y equilibrio a todos los grupos y pueden sanar hasta las heridas más graves con remedios antiguos y artes espirituales (tejedor de la niebla). Son pocos los que pueden confiar en sobrevivir ante la extrema destreza del monje maestro cervecero, cuyas intensas bebidas e impredecible estilo de combate absorben unas cantidades de daño impresionantes (maestro cervecero).
While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group. World of Warcraft uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game. When a character dies, it becomes a ghost—or wisp for Night Elf characters—at a nearby graveyard. Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called "resurrection sickness" for up to ten minutes, depending on the character's level. This "resurrection sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.
24 oct Una idea "brillante" ?¿ Buenas, quisiera dejar escribo el siguiente post para los maestros de juego y que puedan hacerles llegar mis opiniones a los desarrolla dores, con la salida de Classic espero y deseo que la dificultad sea como antaño y ademas vuelva el factor social en nuestras vidas, que tu pj dentro de juego sea una extension de tu propia reputacion, ahora bien, esto es una idea (aunque a lo mejor la implementaran) pero me gustaria que sacaran todas las expansiones como hasta ahora pero con la dificultad de vanilla, que no la casualicen como han echo hasta ahora aunque.... Aunque me idea principal es otra, algunas expansiones han sido mejores que otras y cof...... draenor cof cof, ufff que tos mas mala ¬_¬-------------(mira mas abajo) A nivel narrativo algunas personas no les a acabado de gustar mucho o creen que podria haber sido de otra forma las cosas, asi que mi planteamiento es el siguiente...., porque no hacer de classic el punto de partida a nuevas expansiones? me refiero a crear una nueva linea temporal, en los libros de "la guerra de los ancestros" contaban en una parte que se habian destruido las demas lineas temporales y solo quedaba una (corregidme si me equivoco) la actual, asi que propondria a blizz que crease una nueva linea temporal diferente a la actual, se que algunos me direis: tio pero eso son mas expansiones que hay que comprar y bla bla bla bla, si tios ya lo se, son nuevas expansiones que se comprarian pero es una historia completamente diferente, imaginaros por un momento que se pudiera reescribir la historia y pudieramos de alguna forma, hacer que algunas cosas malas no ocurriesen, eso si, si blizz llegase hacerlo OS LO SUPLICO, DEJAD LA DIFICULTAD COMO ESTA Y NO LA CASUALICEIS. Esta es mi opinion, no se si mas de uno opinara lo mismo.Tragamillas0 24 oct
En World of Warcraft un jugador tiene acceso a doce tipos de clases (según la expansión Legion) restringida según la raza que se seleccione.17 Además de la diferencia existente entre cada clase, estas pueden elegir una rama de talentos entre un total de tres (o cuatro si se selecciona druida como clase), aumentando la diferencia entre estas.1819