15 nov Agotamiento mental severo, WoW Classic. Esto va para todas esas personas que no tienen pensado jugar a World Of Warcraft: Classic. Parad ya, señor@s, aburrís lo que no está escrito, los que SI vamos a jugar al Wow:Classic, nos importa tres cuartas partes de un pepino pocho lo que tengáis que decir, a que aspiráis quejándoos?, que se os pasa por la mente para venir aquí a soltar !@#$%^ sobre este proyecto?. Espero que entre todos juntéis medio cerebro para explicarme por aquí que queréis conseguir con todo esto, si esperáis que alguien de la cumbre de Blizzard os lea y diga oh, vamos a cancelar el proyecto por un par de gatos mojados. Es que es para mear y no echar gota, el hate que se lee por aquí hacia este nuevo proyecto que ya saldrá en verano por suerte, porque ya hay fecha para que los cansinos de turno se metan en la cueva. Si no vais a jugar dejad este apartado del foro en paz, gracias cracks. Un saludito.Venath28 15 nov


La película recibió críticas mixtas. Negativas por parte de la crítica y positivas de parte de la audiencia y los fans. En el portal de internet Rotten Tomatoes, la película posee una aprobación de 28%, basada en 186 reseñas, con una puntuación de 4.2/10 por parte de la crítica, mientras que recibió un 65% de parte de la audiencia. La página Metacritic le ha dado a la película una puntuación de 32 de 100, basada en 40 críticas, indicando "reseñas generalmente desfavorables", sin embargo en la misma página, los votos de los usuarios le conceden un 8.3 sobre 10, basado en más de 2500 votos. Las audiencias de CinemaScore le han dado una calificación de "B+" en una escala de A+ a F, mientras que en el sitio IMDb los usuarios le han dado una puntuación de 6.9/10, sobre la base de más de 224 000 votos.
^ "The Activision/Blizzard Merger: Five Key Points". Industry News. gamasutra.com. December 3, 2007. Archived from the original on December 21, 2008. Retrieved February 24, 2009. One of the intriguing things about the old Vivendi structure was that, even when Martin Tremblay joined to run Vivendi's publishing, it was specified: "World Of Warcraft creator Blizzard Entertainment has been designated a stand-alone division reporting to VU Games' CEO, and is not part of Tremblay's product development mandate.
Warcraft y World of Warcraft son series que comparten la misma mitología, el universo de Warcraft, pero existen algunas diferencias que distinguir entre los dos títulos. En primer lugar, hablando de la tradición de sus videojuegos, el primero tiene una sobresaliente trayectoria dentro del género de estrategia en tiempo real, mientras que el segundo se ha enfocado en ser un juego de rol de aventuras en línea.
Los idiomas son un sistema implementado por Blizzard para evitar que los jugadores de las facciones contrarias se comuniquen entre sí, con vistas a prevenir guerras de descalificaciones o insultos entre facciones por los chats comunes. Cada facción tiene un idioma comprensible por todas las razas de la facción, y que por tanto es el idioma más utilizado en cada sitio. No obstante, todas las razas tienen idiomas propios que les sirven para comunicarse únicamente con los miembros de su propia raza (salvo humanos y orcos, cuyos idiomas son los idiomas comunes de facción). El idioma que emplea el jugador es seleccionable a través de su interfaz. Si un jugador al comunicarse emplea un idioma que su interlocutor no puede comprender, el interlocutor no verá el texto introducido por el hablante sino una frase incomprensible en el idioma que el jugador emplea. En todo caso que el hablante no emplee el idioma común o el orco, se verá entre corchetes el nombre del idioma que utiliza.
29 oct Cual será vuestro primer pj en el clasic? Visto el éxito que tiene el hilo de como nos gustaría que fuese el clasic me he planteado hacer este hilo. Yo empecé en la Lich y por tanto no se lo que hubo en el vanila, solo se lo que he leído. Yo me decantaré por un chamán, solo espero que ponga los 4 tótems personalizables ( si lo eran ) y que el mejora sea medio tanque ( como lo era el brujo en la lich o al menos así lo era en el boss del príncipe Valanar ) que he oído que al menos en la Burning lo era.Puxero180 29 oct
04 nov Items desaparecidos en classic? Ashbringer? Buenas. Tengo una duda sobre la classic. Cuando salga se podrán obtener items q fueron retirados del juego antes de la llegada de la expansión? Me viene a la mente por ejemplo la corrupted ashbringer. https://es.wowhead.com/item=22691/crematoria-corrupta Acaba de terminar la Blizz y creo q no se ha comentado nada al respectoAffrupto2 04 nov
Questing was described as an integral part of the game, often being used to continue a storyline or lead the player through the game.[21] The high number of quests in each location was popular, as well as the rewards for completing them.[10] It was felt that the range of quests removed the need for a player to "grind", or carry out repetitive tasks, to advance their character.[20] Quests also require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet.[21] Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low "drop rate", or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest.[20] A large number of new players in a particular area meant that there were often no creatures to kill,[21] or that players would have to wait and take turns to kill a particular creature to complete a quest.[10] Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play.[83] Others complained that some dungeon or instanced group quests were not friendly to new players, and could take several hours to complete.[20] Upon release, a small number of quests had software bugs that made them impossible to complete.[10]
In December 2015, Blizzard sold an in-game battle pet named Brightpaw for $10 with all proceeds going to the Make-A-Wish Foundation.[145] This resulted in a new Blizzard record donation of over $1.7 million to Make-A-Wish.[146] In December 2016, Blizzard again sold a battle pet named Mischief for $10; it helped raise more than 2.5 million for Make-A-Wish.[147] In September 2017, Blizzard sold a battle pet named Shadow the fox for $10, with proceeds going to the Red Cross to help with disaster relief.[148]
World of Warcraft received very positive reviews upon release,[80] following a period of high anticipation before launch.[86] Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre,[10][81] the new approaches to reducing pauses between game encounters were well liked.[21] A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in World of Warcraft, a player is able to recover and start playing quickly.[10] Combat was another area where "downtime", or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly.[21] Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time—[21] while still having "deep" gameplay that would attract players of all levels of interest.[20] The concept of a "rested bonus", or increasing the rate at which a player's character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.[10]
World of Warcraft was the world's most popular MMORPG by player count of nearly 10 million in 2009.[5][6] The game had a total of over a hundred million registered accounts by 2014.[7] By 2017, the game had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time. At BlizzCon 2017, a vanilla version of the game titled World of Warcraft Classic was announced, which planned to provide a way to experience the base game before any of its expansions launched. It went live at 3pm PDT[b] on August 26, 2019.[8][9]

As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player character reach up to level 20 but has many features locked.[10]
The great desert fortress of Ahn'Qiraj, long sealed behind the Scarab Wall, was home to the insectoid qiraji, a savage race that had once mounted an assault to devastate the continent of Kalimdor. But something far more sinister lurked behind Ahn'Qiraj's walls: the Old God C'Thun, an ancient entity whose pervasive evil had suffused Azeroth since time immemorial. As C'Thun incited the qiraji to frenzy, both the Alliance and Horde prepared for a massive war effort. A mixed force of Alliance and Horde soldiers, dubbed the Might of Kalimdor, opened the gates of Ahn'Qiraj under the command of the orc Varok Saurfang. The heroes laid siege to the ruins and temples of Ahn'Qiraj and vanquished C'Thun.
World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001.[43] Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in World of Warcraft use elements of the proprietary graphics engine originally used in Warcraft III.[43] The game was designed to be an open environment where players are allowed to do what they please.[44] Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called player collision.[45] The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.[46]

In China, because a large number of players do not own the computer on which they play games (e.g. if they play in Internet cafés), the CD keys required to create an account can be purchased independently of the software package. To play the game, players must also purchase prepaid game cards that can be played for 66 hours and 40 minutes.[55] A monthly fee model is not available to players of this region. The Chinese government and NetEase, the licensee for World of Warcraft in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and harmonious online game environment" in World of Warcraft.[56][57] The Chinese government delayed the release of the Wrath of the Lich King expansion, due to what it deemed objectionable content.[58] NetEase took over licensing of World of Warcraft from The9 in June 2009 following the expiration of The9's contract,[59] and were able to secure a launch for Wrath of the Lich King on August 31, 2010, nearly two years after its Western release.


09 nov Se ha vuelto el wow muy exigente El wow ya no es lo que era, la interacción social es casi nula, todo es muy mecánico y la gente con la que te "toque" raidear, hacer mazs o lo que sea... tienen cero paciencia, te exigen pero si algo haces bien nada te dicen. He jugado en la antigua, sé de lo que hablo. Sólo quería expresar mi opinión. Chao. Posdata: con exigente me refería respecto el tema social.Oone14 09 nov
Han pasado cinco años desde los eventos narrados en Warcraft 3. La Alianza y la Nueva Horda viven en un estado de guerra fría, y mantienen una frágil y quebradiza paz, mientras reconstruyen sus reinos y tratan de recuperar su prosperidad. En Ventormenta, el rey Varian Wrynn ha desaparecido en circunstancias misteriosas mientras viajaba en misión diplomática a la isla de Theramore, por lo que en su ausencia, es nombrado rey su hijo Anduin Wrynn, todavía un niño, asumiendo la regencia lord Bolvar Fordragon y la misteriosa lady Katrana Prestor. En Orgrimmar, el jefe de guerra Thrall lucha por sacar adelante a la Nueva Horda.
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