Los accesorios y otras mercancías oficiales incluyen las playeras de Warcraft III (en cuatro versiones diferentes) y su expansión, una gorra de elástico de Warcraft III, la banda sonora Warcraft III: Reign of Chaos Soundtrack,4​ cuatro litografías de Warcraft III,4​ un DVD de Warcraft III: Reign of Chaos4​5​ y dos series de figuras de acción (que conforman los personajes de Arthas, Shandris, Tichondrius, Medivh, Grom Hellscream y un fusilero enano).
World of Warcraft contains a variety of mechanisms for player versus player (PvP) play. Players on player versus environment (PvE) servers can opt to "flag" themselves, making themselves attackable to players of the opposite faction.[25] Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or location in the game world—the only exception being the starting zones, where the PvP "flag" must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.[26] Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winning a battleground awards more honor and tokens than losing. In addition, players also earn honor when they or nearby teammates kill players in a battleground.[25]
Su utilidad radica en su capacidad de ser Heal o DPS, dependiendo de la rama de talentos que tome el jugador, aunque preferentemente está diseñado para la sanación. Usan la armadura de tela, por lo que no son buenos en el combate cuerpo a cuerpo. Emplean el conocido sistema de maná para usar sus facultades, este disminuye a medida que las utilizan, pero se regenera periódicamente y a diferencia de la Ira, solo está limitada por el equipamiento del personaje. Posee dos ramas de talentos dedicadas a la curación, una de ellas es más rápida pensada para curar individualmente y en el uso de escudos, además de tener que hacer daño para aumentar la sanación (Disciplina), y la otra para curar a grandes cantidades de manera colectiva, aunque tarde más en cargar las habilidades (Sagrado), o bien pueden desempeñar el rol de DPS usando la rama de talentos especializada en el uso magia oscura de daño periódico (Sombra).
World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games and has a similar art direction.[10] World of Warcraft contains elements from fantasy, steampunk, and science fiction: such as gryphons, dragons, and elves; steam-powered automata; zombies, werewolves, and other horror monsters; as well as time travel, spaceships, and alien worlds.
World of Warcraft received very positive reviews upon release,[80] following a period of high anticipation before launch.[86] Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre,[10][81] the new approaches to reducing pauses between game encounters were well liked.[21] A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in World of Warcraft, a player is able to recover and start playing quickly.[10] Combat was another area where "downtime", or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly.[21] Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time—[21] while still having "deep" gameplay that would attract players of all levels of interest.[20] The concept of a "rested bonus", or increasing the rate at which a player's character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.[10]
Intent on settling in Durotar, Thrall's Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia's manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance.[42] The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.
El juego fue lanzado el 23 de noviembre de 2004, celebrando el décimo aniversario de la franquicia Warcraft. La primera expansión del juego The Burning Crusade fue lanzada el 16 de enero del 2007.7​ La segunda expansión, Wrath of the Lich King, fue lanzada el 13 de noviembre de 2008.8​ La tercera expansión, World of Warcraft: Cataclysm fue anunciada en el BlizzCon 2009 y fue lanzada el 7 de diciembre de 2010.9​10​ La cuarta expansión, World of Warcraft: Mists of Pandaria fue anunciada en el BlizzCon 2011 y fue lanzada el 25 de septiembre del 2012. La quinta expansión, World of Warcraft: Warlords of Draenor fue anunciada en el BlizzCon 2013 y fue lanzada el 13 de noviembre de 2014. La sexta expansión, World of Warcraft: Legion fue anunciada en el BlizzCon 2015 y fue lanzada el 30 de agosto de 2016. La séptima expansión, World of Warcraft: Battle for Azeroth fue anunciada en el BlizzCon 2017 y recientemente lanzada el 14 de agosto de 2018 siendo la primera expansión en la historia del juego en ser lanzada globalmente de forma simultánea. Con 7.7 millones de suscriptores,11​ World of Warcraft continúa siendo con diferencia el juego en línea por suscripción con el mayor registro de usuarios, manteniendo el récord Guinness para el MMORPG (Massive Multiplayer Online Rol Playing Game) más popular.12​
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